Digital Media

"Age of Empires or Age of Imperialism? Economic Game Theory, Strategy Games, and Culture", Race in Digital Cinema Conference 2.0, University of Southern California, October 10-12, 2002.

"The Day Hollywood Went Digital: Jurassic Park and the transition from stop motion and animatronics to CGI in Hollywood" Society for Cinema and Media Studies Conference, Minneapolis, March 2003.

"Immersion, Engagement and Presence: A Method for Analyzing 3-D Video Games" Chapter on issues of presence and engagement in virtual reality environments and computer games for anthology

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"Memesis: A Prototype in Biofeedback and Virtual Reality Narration for CAVEs" Proceedings of the Ninth International Conference on Virtual Systems and Multimedia, VSMM2003: Hybrid Reality: Art, Technology and the Human Factor, Montreal, October 15-17, 2003, ed. Hal Thwaites, Montreal, Canada: Hexagram Institute, October 2003, pp. 694-702.

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Alison McMahan and Rebecca Tortell, "Virtual Reality and the Internal Experience" given at the VR2004 Workshop, Virtual Reality for Human Consumption, (co-located with Haptics Conference) Chicago, March, 2004.

Alison McMahan and Warren Buckland, "Cognitive Schemas and Virtual Reality", Virtual Reality International, an affiliated Conference of the Human Computer Interaction (HCI) International Conference, Las Vegas, July 2005.

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"Company Profile: Electronic Arts", "Company Profile: Sega", "Video Game Stars: Lara Croft" in The Video Game Explosion: A History from Pong to Playstation® and Beyond, edited by Mark J. P. Wolf, Greenwood Press, 2008, pp. 89-90, 149-50, 183-186 respectively.

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PDF

"Second Life: The Game of Virtual Life" in Videogame, player, text edited by Barry Atkins and Tanya Krzywinska, Manchester University Press, 2007, pp. 158-174.

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