Digital Media

"Architectuur van de geest: Werk van Jeffrey Shaw" (Architecture of the Mind: The Work of Jeffrey Shaw") Feature Article, Archis, 6, 2000, p. 38-43.

Paper Type

"Social Stage, Simulacra, Civilzation™" paper on city-simulation games given at SCREEN studies conference, Glasgow, July 2000.

"Interactive Television: The Hyperserial" Console-ing Passions Conference, July 2001, Bristol, UK

"The Role of Artificial Intelligence in Interactive Fiction: The Case of The Sims", GAMECULTURES, International Conference at the Watershed Media Centre, Bristol, UK 29 June - 1 July, 2001.

"Sentient VR Environment Design: The Memesis Project" Poster for the COSIGN 2001 Conference, September 2001, Amsterdam, The Netherlands.

"Machine (the computer)+Cinema=Machinima," Society for Cinema Studies Conference, Denver, CO., March 2002.

"Consoles versus Content: The Battle at Sega", Playing with the Future: Development and Directions in Computer Gaming, Manchester, UK April 2002. Read the abstract here.

"Sentient VR: The Memesis Project (Report of a Work in Progress)" Proceedings of the 6th World Multiconference on Systemics, Cybernetics and Informatics (SCI 2002) Orlando, Fla., July 14-18, 2002, edited by Nagib Callaos, Marin Bica and Maria Sanchez,Orlando, Fla.: International Institute of Informatics and Systemics (IIIS), 2002, pp. 467-472.

Paper Type

"Will the Real Animation Please Stand Up: The Transition from Stop-Motion and Animatronics to CGI in Hollywood Films", 14th Annual Society for Animation Studies Conference, Glendale, CA, September 28, 2002.