Academic

"Architectuur van de geest: Werk van Jeffrey Shaw" (Architecture of the Mind: The Work of Jeffrey Shaw") Feature Article, Archis, 6, 2000, p. 38-43.

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"Sentient VR: The Memesis Project (Report of a Work in Progress)" Proceedings of the 6th World Multiconference on Systemics, Cybernetics and Informatics (SCI 2002) Orlando, Fla., July 14-18, 2002, edited by Nagib Callaos, Marin Bica and Maria Sanchez,Orlando, Fla.: International Institute of Informatics and Systemics (IIIS), 2002, pp. 467-472.

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"Immersion, Engagement and Presence: A Method for Analyzing 3-D Video Games" Chapter on issues of presence and engagement in virtual reality environments and computer games for anthology

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"The Drive To Mechanisation And Digitisation" Chapter in The French Cinema Book, BFI, Richard Abel, ed., 2003.

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"Memesis: A Prototype in Biofeedback and Virtual Reality Narration for CAVEs" Proceedings of the Ninth International Conference on Virtual Systems and Multimedia, VSMM2003: Hybrid Reality: Art, Technology and the Human Factor, Montreal, October 15-17, 2003, ed. Hal Thwaites, Montreal, Canada: Hexagram Institute, October 2003, pp. 694-702.

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"Film Technology Before 1914", chapter on early cinema history in Europe for the European Cinema, Elizabeth Ezra, ed., Oxford University Press, November 2003.

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Chapter in and co-editor of Historiography of Film Sound, based on the Archimedia 2000 Conference in Brussels (2004).

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"The Animation Paradigm" Le Cinématographe, nouvelle technologie du Xxe siècle/The Cinema, A New Technology for the 20th Century, edited by André Gaudreault, Catherine Russell and Pierre Véronneau, France: Editions Payot Lausanne, 2004, p. 373-380.

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