Articles: Academic Papers
"Second Life: The Game of Virtual Life" in Videogame, player, text edited by Barry Atkins and Tanya Krzywinska, Manchester University Press, 2007, pp. 158-174.
"Company Profile: Electronic Arts", "Company Profile: Sega", "Video Game Stars: Lara Croft" in The Video Game Explosion: A History from Pong to Playstation® and Beyond, edited by Mark J. P. Wolf, Greenwood Press, 2008, pp. 89-90, 149-50, 183-186 respectively.
"Chez le Photographe c'est chez moi: Relationship of Actor and Filmed Subject to Camera in Early Film and Virtual Reality Spaces" in The Cinema of Attractions Reloaded , edited by Wanda Stauven, Amsterdam University Press, 2006.
Alison McMahan and Warren Buckland, "Cognitive Schemas and Virtual Reality", Virtual Reality International, an affiliated Conference of the Human Computer Interaction (HCI) International Conference, Las Vegas, July 2005.
"Alice Guy Blaché" in The Encyclopedia of Early Cinema, edited by Richard Abel, Routledge, 2005.
"The Animation Paradigm" Le Cinématographe, nouvelle technologie du Xxe siècle/The Cinema, A New Technology for the 20th Century, edited by André Gaudreault, Catherine Russell and Pierre Véronneau, France: Editions Payot Lausanne, 2004, p. 373-380.
Chapter in and co-editor of Historiography of Film Sound, based on the Archimedia 2000 Conference in Brussels (2004).
"Film Technology Before 1914", chapter on early cinema history in Europe for the European Cinema, Elizabeth Ezra, ed., Oxford University Press, November 2003.
"Memesis: A Prototype in Biofeedback and Virtual Reality Narration for CAVEs" Proceedings of the Ninth International Conference on Virtual Systems and Multimedia, VSMM2003: Hybrid Reality: Art, Technology and the Human Factor, Montreal, October 15-17, 2003, ed. Hal Thwaites, Montreal, Canada: Hexagram Institute, October 2003, pp. 694-702.
"The Drive To Mechanisation And Digitisation" Chapter in The French Cinema Book, BFI, Richard Abel, ed., 2003.

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